Skip to content

Game Modes

The Game Modes page manages the available game modes for events. A game mode defines the core rules of engagement — how objectives behave, how scoring works, and what win conditions apply.

Available Game Modes

MAGK includes built-in game modes and supports custom mode creation.

Mode Description
King of the Hill Teams compete to capture and hold a central objective. Points are awarded continuously while holding. The team with the most hold time (or points) wins
Capture the Flag Each team has a home objective to defend and must capture the opposing team's objective. Scoring is based on successful captures and returns
Domination Multiple objectives on the map. Teams earn points by holding as many objectives as possible simultaneously
Custom User-defined rules with configurable objective behavior, scoring formulas, and win conditions

Selecting a Game Mode

Each event is assigned a game mode from the event configuration. Navigate to Events → event detail → Settings tab to select the game mode.

Changing the game mode on a draft event updates the default scoring rules and objective behavior to match the selected mode. Changing the mode on an active event is not recommended — it may disrupt ongoing scoring.

Mode Configuration

Each game mode has configurable parameters that adjust gameplay behavior.

King of the Hill

Setting Type Default Description
Hold Interval Number 30 Seconds between hold point awards
Hold Points Number 10 Points per hold interval
Capture Points Number 50 One-time points for capturing the hill
Contested Behavior Select Pause What happens when multiple teams are in the capture radius (Pause, Split, First)

Capture the Flag

Setting Type Default Description
Capture Points Number 100 Points for capturing the opposing flag
Return Points Number 25 Points for returning your own flag
Flag Reset Time Number 300 Seconds before a dropped flag resets to its base
Carrier Visible Toggle Yes Whether the flag carrier's position is broadcast to all teams

Domination

Setting Type Default Description
Hold Interval Number 15 Seconds between hold point awards per objective
Hold Points Number 5 Points per hold interval per objective
Capture Points Number 25 One-time points for capturing an objective
Control Threshold Number 1 Minimum players in radius to begin capture

Custom Mode

Custom modes allow full control over game rules:

Setting Type Description
Name Text Custom mode display name
Description Textarea Rules description shown to participants
Objective Behavior Select How objectives respond to player interaction
Scoring Formula JSON Custom scoring rule definitions
Win Condition Select Time-based, Score Threshold, or Objective Count
Win Threshold Number Target score or objective count for the win condition

How Modes Affect Scoring

The selected game mode sets the default scoring rules for the event. These defaults can be overridden on the Scoring page:

  • King of the Hill — Emphasizes hold points with high capture bonuses
  • Capture the Flag — High capture points, moderate return points, no hold scoring
  • Domination — Balanced capture and hold points across multiple objectives
  • Custom — No defaults; all scoring rules must be configured manually

Creating a Custom Mode

Click Create Mode to define a new custom game mode. Custom modes are saved at the platform level and can be reused across events.

Template from Built-In

Use the Duplicate action on any built-in mode to create a custom mode pre-filled with that mode's settings. Adjust the parameters to fit your scenario.

  • Events — Game mode is selected per event
  • Scoring — Scoring rules and point configuration
  • Objectives — Objective types and behavior
  • Missions — Missions group objectives within a game mode