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Objectives

The Objectives page manages individual objective points within events. Objectives are the locations or targets that teams interact with during missions — typically physical MAGK Node devices placed at specific coordinates.

Objective List

The objective list displays all objectives for the selected event.

Column Description
Name Objective display name
Type Objective type (Capture, Hold, Destroy, Interact)
Mission Assigned mission (if any)
Location Latitude/longitude coordinates
Point Value Points awarded for completing this objective
Status Active, Inactive, or Captured

Use the event selector to switch between events. Toggle between list view and map view using the view switcher.

Objective Types

Type Description
Capture Teams must physically reach the objective and interact with the node to claim it. Ownership can change if another team captures it
Hold Similar to Capture, but points are awarded continuously while a team holds the objective
Destroy A one-time objective — once completed, it cannot be recaptured
Interact Requires a specific interaction (e.g., scanning a QR code) without changing ownership

Creating an Objective

Click Create Objective to define a new objective.

Form Fields

Field Type Required Description
Name Text Yes Objective display name
Type Select Yes Capture, Hold, Destroy, or Interact
Latitude Number Yes Objective latitude (-90 to 90)
Longitude Number Yes Objective longitude (-180 to 180)
Capture Radius Number No Radius in meters within which players can interact with the objective (default: 50m)
Point Value Number Yes Points awarded for completing or holding this objective
Hold Interval Number No For Hold-type objectives, seconds between point awards while held
Mission Select No Assign to a mission. Can also be assigned from the Missions page
Node Device Select No Link to a physical MAGK Node device at this location
Description Textarea No Objective briefing text shown to participants

Map Placement

Click the map icon next to the coordinate fields to open the map picker. Click a location on the map to set the objective's position. The capture radius is shown as a circle overlay on the map.

Map View

The map view displays all objectives for the current event on an interactive map. Each objective is shown as a marker with its capture radius circle. Marker colors indicate status:

Color Meaning
Gray Inactive — objective is not yet live
White Active — uncaptured, available for interaction
Team Color Captured — shows the capturing team's color

Click a marker to view objective details or edit its configuration.

Team Assignment

Objectives can optionally be restricted to specific teams:

  • Open (default) — Any team can interact with the objective
  • Team-restricted — Only assigned platoons or squads can interact

Set team restrictions from the objective detail view under the Access tab.

Point Values

Configure how points are awarded for each objective:

Setting Description
Point Value Base points awarded on capture or completion
Hold Interval For Hold objectives, how often holding points are awarded (in seconds)
Hold Points Points awarded per hold interval (defaults to Point Value if not set)
Bonus Multiplier Optional multiplier for first capture or speed bonuses

Point values feed into the event's scoring system. See Scoring for how objective points combine with other scoring rules.

  • Events — Objectives belong to events
  • Missions — Objectives are grouped into missions
  • Scoring — Point values and scoring rules
  • Nodes — Physical node devices linked to objectives
  • Teams — Team restrictions on objectives