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Registrations

The Registrations page manages player registration for events. Admins and organizers can view, approve, reject, and configure registration settings including kiosk mode and QR enrollment.

Registration List

The registration list displays all registrations for the selected event.

Column Description
Player Player name and username
Status Pending, Approved, Rejected, or Checked In
Team Assigned platoon and squad (if any)
Role Assigned player role (if any)
Registered At Date and time of registration
Source How the player registered (Web, Kiosk, QR, Admin)

Use the event selector to switch between events. Filter by status using the status tabs.

Approval Workflow

When registration approval is enabled for an event, new registrations start in Pending status.

Action Description
Approve Accept the registration — the player gains access to the event
Reject Deny the registration — the player is notified and cannot participate
Bulk Approve Select multiple pending registrations and approve them at once
Bulk Reject Select multiple pending registrations and reject them at once

Auto-Approve

Disable the approval requirement in event registration settings to automatically approve all registrations. Useful for open events where any player can join.

Registration Settings

Configure registration behavior from the event detail view under the Registrations tab → Settings.

Setting Type Default Description
Registration Open Toggle No Whether registration is currently accepting new players
Require Approval Toggle Yes Whether new registrations require admin/organizer approval
Max Participants Number None Maximum number of approved registrations (no limit if empty)
Allow Role Selection Toggle No Whether players can choose their Player Role during registration
Allow Team Preference Toggle No Whether players can request a specific team during registration
Registration Message Textarea None Custom message displayed on the registration page
Close Date DateTime None Automatically close registration after this date

Kiosk Mode

Kiosk mode provides a simplified, on-site registration interface designed for shared devices (tablets, laptops at check-in stations).

Setting Up Kiosk Mode

  1. Navigate to the event detail → Registrations tab → Kiosk
  2. Click Enable Kiosk Mode
  3. Configure kiosk settings:
Setting Type Description
Auto-Approve Toggle Automatically approve kiosk registrations
Require Callsign Toggle Require players to enter a callsign
Show Team Selection Toggle Allow team selection on the kiosk form
Session Timeout Number Seconds before the kiosk form resets after inactivity
  1. Click Open Kiosk to launch the kiosk interface in a new browser tab at /kiosk/:eventSlug

The kiosk page uses a minimal layout without navigation — it shows only the registration form and event branding.

QR Enrollment

Generate a QR code that links directly to the event registration page. Players scan the code with their phone to open the registration form.

Generating a QR Code

  1. Navigate to the event detail → Registrations tab → QR Code
  2. The QR code encodes the URL /register/:eventSlug
  3. Click Download QR to save the QR code image for printing or display
  4. Click Copy Link to copy the registration URL to the clipboard

On-Site Display

Print the QR code and display it at the event venue. Players scan it with their phone camera to open the registration page — no app download required.

Check-In

For events with on-site check-in, approved players can be marked as checked in:

  1. Find the player in the registration list
  2. Click the Check In button
  3. The status changes to Checked In with a timestamp

Checked-in status is informational — it does not affect gameplay access.

  • Events — Registrations belong to events
  • Teams — Approved players are assigned to teams
  • Player Roles — Role selection during registration
  • Certificates — Certificate issuance for approved players
  • Data Packages — Data package distribution to registered players