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Scoring

The Scoring page configures how points are calculated and awarded during events. Scoring rules determine how objective captures, holds, and other interactions translate into team and individual scores.

Scoring Overview

Each event has its own scoring configuration. Scores are calculated in real time during active events and frozen when the event is completed. The scoring system supports both team-level and individual-level point tracking.

Scoring Rules

Scoring rules define the point formulas applied to game actions. Rules are evaluated in priority order — the first matching rule applies.

Column Description
Name Rule display name
Action Triggering action (Capture, Hold, Destroy, Interact)
Base Points Points awarded when the action occurs
Multiplier Optional multiplier applied to base points
Priority Evaluation order (lower number = higher priority)
Enabled Whether the rule is active

Creating a Scoring Rule

Click Add Rule to define a new scoring rule.

Form Fields

Field Type Required Description
Name Text Yes Rule display name
Action Select Yes Capture, Hold, Destroy, or Interact
Base Points Number Yes Points awarded for the action
Multiplier Number No Multiplier applied to base points (default: 1.0)
Priority Number No Evaluation order — lower values are checked first
Applies To Select No Team, Individual, or Both (default: Both)
Conditions JSON No Optional conditions for when this rule applies

Point System

Points accumulate throughout an active event:

Source Description
Capture One-time points awarded when a team captures an objective
Hold Recurring points awarded at intervals while a team holds an objective
Destroy One-time points for completing a destroy-type objective
Interact Points for interacting with an interact-type objective
Bonus Additional points from multipliers or special conditions

Multipliers

Multipliers modify the base point value for specific scenarios:

Multiplier Description
First Capture Bonus multiplier for the first team to capture an objective
Speed Bonus Multiplier based on how quickly an objective is captured
Streak Increasing multiplier for consecutive captures without losing an objective
Time-Based Multiplier that changes based on elapsed event time

Configure multipliers from the Multipliers tab in the scoring configuration.

Team vs Individual Scoring

The scoring system tracks points at two levels:

  • Team Score — Aggregated points for the entire platoon or squad. Used for team rankings and the event leaderboard.
  • Individual Score — Points attributed to the specific player who performed the action. Used for individual rankings and MVP tracking.

The Applies To field on each scoring rule controls which level receives points. When set to "Both", the same points are credited to both the team and the individual.

Leaderboard

The leaderboard displays real-time rankings during active events. It is visible on the admin dashboard, the organizer event view, and the public live event page.

View Description
Team Rankings Teams sorted by total score, showing capture count and hold time
Individual Rankings Players sorted by personal score
Objective Summary Points breakdown by objective
  • Events — Scoring rules belong to events
  • Objectives — Point values assigned to objectives
  • Game Modes — Game modes affect scoring behavior
  • Teams — Team structure for team scoring