Event Creation¶
As an organizer, you create and configure events that players participate in. Events are the top-level container for teams, missions, objectives, scoring rules, and registrations. This guide covers the event creation process from the organizer's perspective.
Before You Begin¶
To create an event, you need an organizer account with event management permissions. If you don't have access, contact your platform administrator. See the Admin Guide — User Management page for details on role assignment.
Creating a New Event¶
From the main navigation, go to Events and click Create Event to open the event creation form.
Required Fields¶
| Field | Type | Description |
|---|---|---|
| Name | Text | Event display name (1–255 characters). Choose something descriptive for participants |
| Start Date | DateTime | When the event begins. Players see this on the registration page |
| End Date | DateTime | When the event ends. Scoring freezes at this time |
| Slug | Text | URL-friendly identifier used in public links (auto-generated from the name, editable) |
Optional Fields¶
| Field | Type | Description |
|---|---|---|
| Description | Textarea | Event briefing shown to participants on the registration and live event pages |
| Location Name | Text | Human-readable location name (e.g., "Fort Bragg Training Area") |
| Latitude | Number | Event center latitude (-90 to 90) |
| Longitude | Number | Event center longitude (-180 to 180) |
Using the Map Picker¶
Instead of entering coordinates manually, click the map icon next to the latitude/longitude fields to open the interactive map picker.
- Pan and zoom the map to your event area
- Click the desired location to drop a pin
- The latitude and longitude fields populate automatically
- Click Confirm to accept the location
Location Matters
Setting accurate coordinates centers the tactical map on your event area. Players and organizers see the map pre-positioned at this location during the event.
Event Settings¶
After creating an event, additional configuration is available from the event detail view. Each tab controls a different aspect of the event:
| Tab | Purpose | Guide |
|---|---|---|
| Teams | Create platoons, squads, and assign players | Team Management |
| Missions | Define missions and assign objectives | Mission Planning |
| Scoring | Configure scoring rules and select a game mode | Scoring Rules |
| Registrations | Manage player sign-ups, kiosk mode, and QR codes | Registration Management |
| Settings | Map center, zoom level, visibility, and event-specific options | — |
Editing an Event¶
Open any event from the event list to view and edit its details. The edit page has three sections:
- Header — Event title with Roster and Mission Workflow navigation buttons
- Status Section — Current status badge, transition buttons, and admin override option
- Details Form — All editable event fields (name, description, dates, location, teams, roles)
Status is managed through the dedicated status section, not through the form. See Event Lifecycle for details on each status and available transitions.
Duplicating an Event¶
To create a new event based on an existing one, open the source event and click Duplicate. This copies the event configuration, team structure, and scoring rules into a new draft event. Registrations and scores are not copied.
What's Next¶
After creating an event, the typical workflow is:
- Set up teams — Create platoons and squads → Team Management
- Plan missions — Create missions and place objectives → Mission Planning
- Configure scoring — Select a game mode and set scoring rules → Scoring Rules
- Open registration — Enable registration and share the link → Registration Management
- Activate the event — Move from Draft to Active → Event Lifecycle
Related Pages¶
- Event Lifecycle — Status transitions, pausing, cancelling, and admin override
- Team Management — Platoon and squad setup
- Mission Planning — Mission and objective configuration
- Scoring Rules — Point system and game modes
- Registration Management — Player registration and kiosk mode
- Admin Guide — Events — Full admin event management reference