Event Lifecycle¶
Every event in MAGK progresses through a series of statuses that control visibility, registration, scoring, and player interactions. Understanding the lifecycle helps you plan when to configure, launch, pause, and close your events.
Status Overview¶
graph LR
D[Draft] -->|Open Registration| RO[Registration Open]
D -->|Begin Staging| S[Staging]
D -->|Activate| A[Active]
RO -->|Close Registration| RC[Registration Closed]
RC -->|Begin Staging| S
RC -->|Activate| A
S -->|Activate| A
A -->|Pause| P[Paused]
A -->|Complete| C[Completed]
P -->|Resume| A
P -->|Complete| C
D -->|Cancel| X[Cancelled]
RO -->|Cancel| X
RC -->|Cancel| X
S -->|Cancel| X
A -->|Cancel| X
P -->|Cancel| X | Status | Description |
|---|---|
| Draft | Event is being configured. Not visible to players |
| Registration Open | Players can register. Event details are visible but not yet live |
| Registration Closed | Registration is closed. Final team assignments can be made |
| Staging | Pre-event setup phase. Final checks before going live |
| Active | Event is live. Players can participate, scoring is running |
| Paused | Event is temporarily suspended. Scoring and interactions are frozen |
| Completed | Event has ended. Scores are frozen, results are preserved |
| Cancelled | Event was cancelled. No further actions are possible through normal transitions |
Standard Transitions¶
Each status has a defined set of transitions available through the status buttons on the event edit page:
| From | Available Transitions |
|---|---|
| Draft | Open Registration, Begin Staging, Activate, Cancel |
| Registration Open | Close Registration, Cancel |
| Registration Closed | Begin Staging, Activate, Cancel |
| Staging | Activate, Cancel |
| Active | Pause, Complete, Cancel |
| Paused | Resume (Active), Complete, Cancel |
| Completed | — (terminal state) |
| Cancelled | — (terminal state) |
All transitions require confirmation through a dialog before they take effect.
Admin Status Override¶
Administrators can override the status of any event, including reversing terminal states like Completed or Cancelled. This is useful for:
- Uncancelling an event that was cancelled by mistake
- Reopening a completed event for additional scoring adjustments
- Correcting a status that was set incorrectly
To override a status:
- Open the event edit page
- In the status section, click Override status…
- Select the desired status from the expanded list
- Confirm the override in the dialog (the dialog notes that this bypasses normal transition rules)
Override Caution
Status overrides bypass the normal state machine. Forcing an event from Completed back to Active will unfreeze scoring and reopen interactions. Make sure this is intentional. All overrides are logged in the audit trail as event.status_force_change.
Draft Status¶
All new events start in Draft status. This is your setup phase.
What You Can Do in Draft¶
- Edit all event fields (name, dates, location, description, image)
- Create and modify the team structure (platoons, squads)
- Create missions and place objectives on the map
- Configure scoring rules and select a game mode
- Set up registration settings, kiosk mode, and QR enrollment
- Manage overlays and define the mission area on the tactical map
What Players See¶
- Players cannot see draft events in public listings
- The public live event page (
/events/:slug/live) is not available
Registration Open¶
Open registration to allow players to sign up before the event goes live.
What Changes¶
- Players with a direct link can register for the event
- Registration forms, kiosk mode, and QR enrollment are active
- The event is not yet live — no scoring or real-time features
Registration Closed¶
Close registration when you have enough participants or the sign-up deadline has passed.
What Changes¶
- No new registrations are accepted
- You can still manage existing registrations (approve, reject, assign to squads)
- Final roster adjustments can be made before staging or activation
Staging¶
The staging phase is for final pre-event checks.
What You Can Do in Staging¶
- Verify team assignments and roster completeness
- Test node connectivity and objective placement
- Run through the mission workflow
- Confirm all configuration is correct before going live
Activating an Event¶
When your event is fully configured and ready for participants, transition it to Active status.
Pre-Activation Checklist¶
Before activating, verify:
- [ ] Team structure is set up (at least two platoons with squads)
- [ ] At least one mission with objectives is configured
- [ ] Scoring rules and game mode are selected
- [ ] Players have registered and been assigned to squads
- [ ] Event dates are correct
How to Activate¶
- Open the event edit page
- In the status section, click Activate
- Confirm the transition in the dialog
Active Status¶
This is the live phase of your event.
What Changes When Active¶
| Feature | Behavior |
|---|---|
| Visibility | Event appears in public listings and the live event page is accessible |
| Scoring | Points are calculated in real time as teams interact with objectives |
| Node Capture | MAGK Node devices respond to player interactions |
| WebSocket Updates | Real-time CoT data, score updates, and event status changes are broadcast |
| Leaderboard | Live team and individual rankings are visible |
| Tactical Map | Live CoT markers, objective status, and overlays are displayed |
What You Can Still Change¶
While an event is active, you can:
- Approve or reject pending registrations
- Assign players to squads
- Start and stop individual missions
- Adjust scoring rule parameters (use caution — changes apply immediately)
- Toggle overlay visibility on the tactical map
What You Cannot Change¶
- Event slug (public URLs must remain stable)
- Game mode (changing modes mid-event disrupts scoring)
- Deleting teams that have active scores
Pausing an Event¶
Pause an active event to temporarily suspend all live features.
What Happens When Paused¶
- Scoring is frozen — no new points are awarded
- Node capture interactions are suspended
- The live event page shows a "Paused" indicator
- WebSocket connections remain open but no new game data is broadcast
- Players can still view the map and current scores
Resuming¶
Click Resume (which transitions back to Active) to continue the event. Scoring and interactions resume immediately.
Completing an Event¶
When the event ends, transition it to Completed status to freeze results.
How to Complete¶
- Open the event edit page
- In the status section, click Complete
- Confirm the transition in the dialog
What Happens on Completion¶
| Feature | Behavior |
|---|---|
| Scoring | Frozen — final scores are preserved as the official result |
| Registration | Closed — no new registrations accepted |
| Node Capture | Disabled — objectives no longer respond to interactions |
| Live Event Page | Remains accessible, showing final scores and results |
| Leaderboard | Displays final rankings |
Cancelling an Event¶
Cancel an event at any stage if it will not take place.
What Happens on Cancellation¶
- The event is removed from public listings
- Registration is closed
- Scoring and interactions are disabled
- The event remains in the admin event list as a historical record
Uncancelling
Administrators can reverse a cancellation using the Override status feature on the event edit page. This requires admin privileges and is logged in the audit trail.
Event Edit Page Layout¶
The event edit page is organized into three sections:
- Header — Event title with links to the Roster and Mission Workflow views
- Status Section — Current status badge, standard transition buttons, and the admin override option
- Details Form — All editable event fields (name, description, dates, location, teams, roles, etc.)
Status is managed exclusively through the status section buttons — there is no status dropdown in the form. This prevents accidental status changes while editing other fields.
Viewing Event History¶
Completed and cancelled events remain in the event list as historical records. Open a completed event to review:
- Final team and individual scores
- Mission completion status
- Registration records
- Objective capture history
Related Pages¶
- Event Creation — Creating and configuring events
- Scoring Rules — How scoring works during active events
- Mission Planning — Mission lifecycle within events
- Admin Guide — Events — Full admin event management reference