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Mission Planning

Missions define the tasks and scenarios that teams work to complete during an event. Each mission groups one or more objectives together, giving structure to the gameplay. This guide covers creating missions, placing objectives on the map, and configuring capture mechanics.

Mission Concepts

Term Description
Mission A named scenario containing one or more objectives. Missions can be timed or manually controlled
Objective A specific location or target that teams interact with. Objectives are the points on the map where scoring happens
Capture Radius The area around an objective where players can interact with it
Node Device A physical MAGK Node placed at an objective location for hardware-based capture

Creating a Mission

From the event detail view, go to the Missions tab and click Create Mission.

Mission Form Fields

Field Type Required Description
Name Text Yes Mission display name (e.g., "Phase 1 — Secure the Perimeter")
Description Textarea No Briefing text shown to participants. Use this to set the scenario
Start Time DateTime No Scheduled activation time. Leave blank for manual start
End Time DateTime No Scheduled end time. Leave blank for manual stop
Assigned Teams Multi-select No Limit participation to specific platoons or squads. Leave blank for all teams

Mission Timing

Missions support two activation modes:

  • Manual — You start and stop the mission from the mission detail view. Use this for events where you control the pace.
  • Scheduled — Set start and end times. The mission activates and deactivates automatically. Use this for timed phases or when running multiple missions in sequence.

Placing Objectives

Objectives are the map locations where gameplay happens. Create objectives from the event detail view under the Objectives tab, then assign them to missions.

Objective Form Fields

Field Type Required Description
Name Text Yes Objective display name (e.g., "Hilltop Alpha")
Type Select Yes Capture, Hold, Destroy, or Interact
Latitude Number Yes Objective latitude
Longitude Number Yes Objective longitude
Capture Radius Number No Interaction radius in meters (default: 50m)
Point Value Number Yes Base points awarded for this objective
Hold Interval Number No For Hold-type objectives — seconds between point awards
Mission Select No Assign to a mission
Node Device Select No Link to a physical MAGK Node at this location
Description Textarea No Objective briefing text

Using the Map to Place Objectives

Click the map icon next to the coordinate fields to open the map picker:

  1. The map centers on your event location
  2. Click the desired position to place the objective marker
  3. The capture radius displays as a circle around the marker
  4. Adjust the radius using the slider or number field
  5. Click Confirm to set the coordinates

Plan Your Layout

Space objectives far enough apart that teams must move between them. Overlapping capture radii can cause confusion about which objective a player is interacting with.

Objective Types

Type Behavior Scoring
Capture Teams claim the objective by entering the capture radius. Ownership changes if another team captures it One-time points on capture
Hold Like Capture, but points are awarded continuously while a team holds the objective Recurring points at the hold interval
Destroy A one-time objective. Once completed, it cannot be recaptured One-time points on completion
Interact Requires a specific interaction (e.g., QR scan) without changing ownership One-time points on interaction

Assigning Objectives to Missions

From the mission detail view, use the Objectives tab to add existing objectives to the mission. Each objective can belong to only one mission at a time.

You can also assign an objective to a mission directly from the objective creation form using the Mission dropdown.

Mission Lifecycle

Status Description
Inactive Mission is defined but not started. Objectives are visible on the map but not capturable
Active Mission is running. Objectives are live and scoring is enabled
Completed Mission has ended. Scores are frozen, objectives are no longer capturable

Start and stop missions manually from the mission detail view, or let scheduled timing handle it automatically.

Linking Node Devices

If your event uses physical MAGK Node devices, link them to objectives:

  1. Open the objective detail view
  2. Select a node device from the Node Device dropdown
  3. The node device handles hardware-based capture detection at that location

Node devices communicate capture events via UDP, which the platform translates into scoring actions. See the Admin Guide — Nodes page for device setup.