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Scoring Rules

Scoring rules determine how points are calculated and awarded during your event. As an organizer, you select a game mode, configure scoring parameters, and monitor the leaderboard during gameplay.

Selecting a Game Mode

Each event uses a game mode that sets the default scoring behavior. Select the game mode from the event detail view under Settings.

Mode Description
King of the Hill Teams compete to capture and hold a central objective. Points are awarded continuously while holding
Capture the Flag Teams capture the opposing team's objective while defending their own
Domination Multiple objectives on the map. Teams earn points by holding as many as possible simultaneously
Custom Fully configurable rules — you define objective behavior, scoring formulas, and win conditions

Choose Before Activating

Select your game mode while the event is in Draft status. Changing the game mode on an active event is not recommended — it may disrupt ongoing scoring. See the Admin Guide — Game Modes page for detailed mode configuration.

Configuring Scoring Rules

Scoring rules define how specific actions translate into points. From the event detail view, go to the Scoring tab.

Rule Fields

Field Type Required Description
Name Text Yes Rule display name
Action Select Yes Triggering action — Capture, Hold, Destroy, or Interact
Base Points Number Yes Points awarded when the action occurs
Multiplier Number No Multiplier applied to base points (default: 1.0)
Priority Number No Evaluation order — lower values are checked first
Applies To Select No Team, Individual, or Both (default: Both)

Default Rules by Game Mode

When you select a game mode, default scoring rules are created automatically. You can adjust these defaults or add additional rules.

Mode Default Capture Points Default Hold Points Default Hold Interval
King of the Hill 50 10 30 seconds
Capture the Flag 100
Domination 25 5 15 seconds
Custom None — configure manually

Point Sources

Points accumulate from different actions during an active event:

Source Description
Capture One-time points when a team captures an objective
Hold Recurring points while a team holds an objective (at the configured interval)
Destroy One-time points for completing a destroy-type objective
Interact Points for interacting with an interact-type objective
Bonus Additional points from multipliers (first capture, speed, streak)

Multipliers

Multipliers modify the base point value for specific scenarios:

Multiplier Description
First Capture Bonus for the first team to capture an objective
Speed Bonus Based on how quickly an objective is captured
Streak Increasing multiplier for consecutive captures without losing an objective
Time-Based Changes based on elapsed event time (e.g., double points in the final hour)

Configure multipliers from the Multipliers tab in the scoring configuration.

Team vs Individual Scoring

The scoring system tracks points at two levels:

  • Team Score — Aggregated points for the platoon. Used for team rankings on the leaderboard.
  • Individual Score — Points attributed to the player who performed the action. Used for individual rankings and MVP tracking.

The Applies To field on each rule controls which level receives points. When set to "Both", the same points are credited to both the team and the individual.

Viewing the Leaderboard

The leaderboard displays real-time rankings during active events. Access it from:

  • The event detail view → Leaderboard tab
  • The public live event page at /events/:slug/live

Leaderboard Views

View Description
Team Rankings Platoons sorted by total score, showing capture count and hold time
Individual Rankings Players sorted by personal score
Objective Summary Points breakdown by objective — which objectives generated the most points

Real-Time Updates

The leaderboard updates in real time via WebSocket. Scores refresh automatically as teams capture and hold objectives — no page reload needed.